You will develop your creative skills at an institution which has gained an international reputation for innovation, artistic excellence and quality graduates in games education.
Using experience in both traditional and digital 3D production, Mark exploits an array of creative and technical problem-solving techniques to resolve contemporary asset creation, across a variety of platforms. He actively promotes theoretical concepts in Art, Science and Mathematics to advance practice-based development. Mark continually explores the evolution of industry tools and techniques ensuring course material encompasses bleeding-edge practices. His present research looks at developing an alternate approach to the design and creation of anatomically-based characters for the production environment. Read Mark’s staff profile.
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