As an Environment Artist my practice involves breaking down real life landscapes and locations to virtually recreate them. With focuses on creating assets that can be reused and effectively applied throughout designs of different levels within a game. All while keeping the form and shapes simple and a materials concise to allow for a clean user experience. Throughout my work as a 3D artist I experiment with breaking down a building or environment into a range of building blocks that can be applied to a variety of scenes.
My research begins by gathering real life references which are broken down and recreated for a 3D space. Gathering references from historical sites and locations has always been a key starting point. My current project has been heavily influenced by French and Italian Gothic architecture dating back to the 12th Century.
Jacob Norris workflow and techniques have been a focal point of mine; his clear pipeline have created modular assets while keeping the scene realistic and optimised. His mixture of archaic and modern practices bring his building blocks to life while allowing for a range of variety to be achieved throughout his work. By dissecting and integrating Jacob Norris’s work, it has pushed me to utilise a breadth of different programs, tools and techniques to bring my materials and models to life.
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