You will master high-end industry standard tools, techniques and disciplines with the focus on realistic interaction design projects and creation, learning by making rather than sitting exams.
|In Year One students share a common first year with User Experience Design and Games Development working together as you develop an understanding of universal design and fundamental scientific principles. This grounding not only prepares you for your progression into your chosen discipline, but also promotes an understanding of the work in other pathways, whilst also developing the group dynamic and peer learning.|
|You will work on web based projects and explore the use of information architecture diagrams, user journey diagrams, application style guide and visual design mock-ups.|
|You will gain an understanding of user analytics, such as existing website or application’s traffic and employing fundamental design principles to improve the design of the product via surveys, A/B or multivariate testing, using visual designs and HTML.|
|In the second year you will move from developing 2D to 3D applications. For example, you will investigate and explore usability of the user interactive elements of game prototypes by carrying out usability and eye-tracking studies. Using your design skills to improve the design based on feedback.|
|In the Collaboration Unit you will act as part of a team, both with colleagues on your course and possibly also with students from other courses or with a client on a live industry brief.|
|Using the skills gained in the first two years, you will create an application that uses a novel or new technique that demonstrates innovation in interaction design, and write a Research Report on an aspect of the industry you will soon enter.|
|The Final Major Project is the culmination of your three years of study, with the main focus being on a self–defined and directed assignment, graduating with an online portfolio as well the skills to pitch yourself and network effectively to industry.|