The BA Games Art and Design course has established an outstanding reputation as a leading provider of industry-relevant education.
Using experience in both traditional and digital 3D production, Mark exploits an array of creative and technical problem-solving techniques to resolve contemporary asset creation, across a variety of platforms. He actively promotes theoretical concepts in Art, Science and Mathematics to advance practice-based development. Mark continually explores the evolution of industry tools and techniques ensuring course material encompasses bleeding-edge practices. His present research looks at developing an alternate approach to the design and creation of anatomically-based characters for the production environment. Read Mark’s staff profile.
As a member of the Games Art & Design course George supports a broad section of the curriculum from technical 3D modelling and asset creation to game prototyping and games design theory. In addition he continues to work with MA Games after being a member of its development team. Read George’s staff profile.
In addition to being a member of the Games Art and Design teaching team, Sharon Tolaini-Sage is a translator and writer on design for Pulp, an Italian imprint of Eye Magazine. She specialises in lecturing on the cultural, contextual and storytelling aspects of digital games, as well as working with students on their analytical and academic writing skills. In 2017 I completed a research project on students’ use of social media and its effects on their self-esteem and resilience in relation to their creative output, and was appointed an Ambassador for the not-for-profit organization Women in Games. Read Sharon’s staff profile.
To find out more about all the academic staff at NUA visit our academic profile pages.