Jamie Gledhill

Jamie Gledhill

Jamie Gledhill teaches both games development and user experience design. As an educator, he is particularly interested in the radical, transformative potential of creative technology and the development of innovative research and production processes across disciplines. Jamie is also a practicing digital artist working at the intersection of audio visual experimentation and interactive design. His practice often features non-contact interaction using devices such as the Kinect, Leap and standard webcam. His works have been shown regionally and nationally.

As a digital practitioner, I’m particularly interested in the transformative potential of creative technology and how this can be applied across games development, interaction and user experience design. For example: the way in which playful interactive experiences can be used to mediate relationships between strangers in public spaces. It seems that human beings’ attraction to new technology can sometimes lead them to abandon social norms and engage with other human beings in previously unthinkable ways.

This is a phenomenon I set out to explore in my own practice, within which playfulness and co-interaction are recurrent themes. I choose to work with interface technologies such as gesture and movement detection in order to construct interactive experiences that are accessible and intuitively controlled. I have collaborated with a number of UK arts organisations interested in technology including FACT in Liverpool, Metal in Peterborough and Collusion in Cambridge. In terms of ongoing research: my field of interest is situated at the very intersection of creative and technical endeavour: an area that I personally believe will never cease to enthuse, challenge and reward those, like myself, who find themselves inextricably drawn towards it.

Research and Practice

  • 2020 – Speaker/demonstrator at Art/Tech/Play event. Norwich University of the Arts
  • 2019 – Gestural interaction workshop; ‘Touching the Past’. Being Human Festival, in collaboration with Norwich Castle & Museum.
  • 2018 – External member of the validation panel for MA Games Design at UCA Farnham.
  • 2018 – Speaker at the Plugin Symposium hosted by Signals Media, Colchester. Subject: Collaborative Digital Art.
  • 2017 – Appointed Creative Associate. Collusion, Cambridge.
  • 2017 – Projection Mapping; ‘Tree Face’. Rowhedge, Essex.
  • 2016 – Installation: ‘Ricochet’. Firstsite, Colchester.
  • 2016 – Residency, 360° video: ‘Reframe’. Gibberd Gallery, Harlow.
  • 2016 – Public art, workshops, sound composition, installation, video: ‘Portals for Mortals’. Nene Valley Sculpture Park, Peterborough.
  • 2016 – Sonic R&D, video: ‘Sonification of Structure’. Rowhedge, Essex.
  • 2015 – Interactive video for dance theatre piece: ‘Hi Siri’ by Lydia Fraser-Ward. Rich Mix, Bethnal Green.
  • 2015 – AR app, video; ‘Talking Trees of Chalkwell Park’. Metal Southend.
  • 2015 – Public R&D, interactive art game: video: ‘Play Table’. Ipswich; Old Courthouse, the Minories Galleries; Colchester, FACT; Liverpool.
  • 2014 – 2015 – Interactive text installation: ‘Data Flow’. FACT, Liverpool.
  • 2014 – Interactive installation, video: ‘Luminescence’. Firstsite, Colchester.
  • 2014 – Interactive installation, video: ‘Electricus’. Ipswich Town Hall.
  • 2013 – Interactive installation: ‘Spark Shower’. Colchester Slack Space.
  • 2013 – Residency: ‘Culture LAB’. Metal Liverpool.

Other Activities

2019 – Appointed as External Examiner to BA Digital Design at London South Bank University

View more of Jamie’s work on the NUA Repository


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