During 2021 I worked alongside a music tech company to pitch a new online platform to various record labels including Abbey Road Studio and Universal Records. During this project we won the Midemlab competition in the “Music Distribution & Discovery” category.
My research has focused on the optimization of Unreal Engine development, including work on ambisonics and artificial intelligence. I am bringing this research into practice in a current project, utilising various programming design patterns as a demonstration of code optimisation.
I am also using my experience in design theory to develop physical games, including tabletop roleplaying games and board games.
2021 – Snakes and Roundabouts: Comparing the Computational Costs and Believability of Approaches to AI in Computer Games – Research into the optimisation of different artificial intelligence applications in Unreal Engine 4
2021 – Midemlab Winner in Music Distribution & Discovery – Development and pitching of a new social media type software designed to bring music fans together
2020 – Seeing With Sound: How can we implement binaural audio in UE4? – Research into the most efficient application of binaural audio in Unreal Engine 4
2020 – Poltergeists – Unreal Engine PC game, self-published
2020 – Daredevil Dan: Android/iOS – Debut video game for Flexifoil
Top 10 for
by the Times and Sunday Times 2022
Top Two UK
by The Complete University Guide 2023
for Student Retention -
The Times and Sunday Times 2020