A team of Norwich University of the Arts (NUA) students won two awards in the finals of the international student video games development competition Dare to be Digital 2013.
Four students of BA Games Art and Design – Elbert Lim, Daniel Robinson, Dominic Beresford-Webb and Martin Reimann – won the Wacom Artistic Achievement Award for their game entry ‘Cosmic Couch’, a “surreal and atmospheric” iPad game prototype they showcased at the recent Dare ProtoPlay games festival in Dundee. The team also came top in the Teams’ Choice Award, voted for by fellow contestants.
Imre Jele, Creator-in-chief at Bossa Studios and member of the BAFTA Games Committee, said: “The quality of games shown at Dare ProtoPlay advances every year at an astonishing rate. We’re not only looking at small prototypes showing seeds of ideas any more, but can play products surpassing the quality of many commercially released titles.”
The competition, which was established in 2000 and this year attracted entries from 130 teams from across the UK, Europe, China and Japan, seeks to encourage extremely talented student artists, programmers and audio designers to hone their innovation and creativity by originating and developing a prototype for a video game.
L-R: Billy Thomson, Creative Director of Ruffian Games, with NUA students Elbert Lim, Daniel Robinson, Martin Reimann, (Abertay student) Jordan O’Hare and Dominic Beresford-Webb
The finalist teams were selected through a live pitching process and they have spent the past two months using the facilities at Abertay University whilst receiving mentoring from industry professionals such as Sony Europe, EA Shanghai and Sega.
This is the third year running that NUA has had a team of students reach the finals of Dare to be Digital. In 2011 NUA’s Team Swallowtail won the competition and went on to pick up the BAFTA Video Games Ones to Watch Award in 2012. Two members of the team then formed Swallowtail games and completed the development of their game ‘Tick Tock Toys’, which became a global hit after being released on Apple’s App Store in 40 countries worldwide.
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