The BA Games Art and Design course has established an outstanding reputation as a leading provider of industry-relevant education.
Using experience in both traditional and digital 3D production, Mark exploits an array of creative and technical problem-solving techniques to resolve contemporary asset creation, across a variety of platforms. He actively promotes theoretical concepts in Art, Science and Mathematics to advance practice-based development. Mark continually explores the evolution of industry tools and techniques ensuring course material encompasses bleeding-edge practices. His present research looks at developing an alternate approach to the design and creation of anatomically-based characters for the production environment. Read Mark’s staff profile.
As a member of the Games Art & Design course George supports a broad section of the curriculum from technical 3D modelling and asset creation to game prototyping and games design theory. In addition he continues to work with MA Games after being a member of its development team. Read George’s staff profile.
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