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Teaching Staff

The BA Games Art and Design course has established an outstanding reputation as a leading provider of industry-relevant education.


Course Leader

Mark Wickham

Using experience in both traditional and digital 3D production, Mark exploits an array of creative and technical problem-solving techniques to resolve contemporary asset creation, across a variety of platforms. He actively promotes theoretical concepts in Art, Science and Mathematics to advance practice-based development. Mark continually explores the evolution of industry tools and techniques ensuring course material encompasses bleeding-edge practices. His present research looks at developing an alternate approach to the design and creation of anatomically-based characters for the production environment. Read Mark’s staff profile.

George Beard


George Beard

As a member of the Games Art & Design course George supports a broad section of the curriculum from technical 3D modelling and asset creation to game prototyping and games design theory. In addition he continues to work with MA Games after being a member of its development team. Read George’s staff profile.


  • Nigel Potter
  • Will Teather
  • Chris Green
  • Merlin Seller
  • Ronald Spriggs
  • Kaliegh Branham
  • Steven Huckle
  • Sharon Tolaini-Sage

Studio and Workshop Technicians

  • Sam Barnes
  • Leigh Evans
  • Fran Wall
  • Michael Page
  • Joanne Moore
  • Josh Carver
  • Thomas Smith

Staff Profiles


To find out more about all the academic staff at NUA visit our academic profile pages.