Through workshops and practical projects you will master industry standard game engines while exploring the art of making games.
“Our crits are fairly broad, so you get used to speaking about your vision and where you’re headed with an idea, but also the game plan for how you are going to do that, including specific techniques and key deadlines.”
Lecturer, BA (Hons) Games Art & Design. Discover Crits at NUA →
Find out more about learning and teaching on this course and how NUA courses are assessed.
Chris Goodswen, 3D/character artist with major games studio Crytek, spoke to students as part of NUA’s Media Lecture Series. An NUA alumnus, Goodswen discussed his role at Crytek and offered guidance on preparing a portfolio to secure placements/employment.