My work encompasses a range of artistic and technical creation practices, focusing on the design, sculpture, animation, and rigging of digital characters for game/film. I have over 15 years’ experience creating digital art and rely on an understanding of technical constraints in computing, combined with an enthusiasm for creative problem solving to enhance production methodologies.
The digital arts continue to develop at increasing rate given advances in science & technology. As such, I perpetually evaluate technique and process to inform teaching strategies, enhancing the student experience with erudition.
My research looks at the convergence of technology and anatomy to introduce a novel method of developing unique digital characters. Resulting processes aim toward an optimized, and highly efficient and production-ready pipeline, maintaining the highest level of creative freedom.
I have been able to directly influence course structure and its content from the outset. I also have been privileged to introduce VFX to the institution and continue to develop its’ integration to the Faculty of Media.
– Mark Wickham